hipreme_engine v1.0.14 (2023-12-23T18:43:10Z)
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HipAssetManager.loadAudio
hip
assetmanager
HipAssetManager
This can be totally loaded on the other thread. loadSimple is enough
class
HipAssetManager
static
@
ExportD
IHipAssetLoadTask
loadAudio
(
string
audioPath
,
string
f
= __FILE__
,
size_t
l
= __LINE__
)
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hip
assetmanager
HipAssetManager
static functions
addOnCompleteHandler
addOnLoadingFinish
awaitLoad
awaitTask
createTextureRegion
createTilemap
dispose
get
getAsset
getStringAsset
initialize
isLoading
loadAudio
loadCSV
loadFile
loadFont
loadINI
loadImage
loadJSONC
loadTexture
loadTextureAtlas
loadTilemap
loadTileset
tilesetFromAtlas
tilesetFromSpritesheet
update
static variables
assets
completeHandlers
completeMutex
completeQueue
currentTime
isAsync
loadQueue
workerPool
This can be totally loaded on the other thread. loadSimple is enough